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1. CHIEF ACCOUNTANT
On a large sheet of drawing paper randomly shows different currency. They need to be quick to count, and the scoring should be as follows: one dollar, one ruble, one brand, two brands, two of the ruble, three marks, two dollars, etc. Who can count correctly, not stumbling, reaching far-bills - the one and the winner.
February. Storyteller Guests like the stuff of famous Russian fairy tales and requested to draw up and tell the new version - in the genre of detective, romance, tragedy, etc. The winner will determine the guests with applause. 3. Two oxen At the competition as the team put on a long rope, and each of the two parties trying to "pull the" opponent is in their side. Moreover, each trying to reach the prize, which is located half a meter from each player. 4 Horror Conditions are as follows - in the magazine five eggs. One of them raw, warns leading. And the rest - cooked. Need to break an egg on his forehead. Who chance to be before raw, very brave. (But actually all boiled eggs, and receives a prize just last party - he deliberately went at risk of becoming a universal ridicule.)
5. Most attentive They play 2-3. Leading text reads: "I will tell you the story in a dozen sentences. Just say I figure three, - immediately take the prize. Once we caught a pike, ransacked, and inside the small fry saw, and not one, but seven. "When you want to memorize verses, they are not the bison until late at night. Take it and at night repeat once or twice, but better than 10 ". "Her dream guy hardened to become an Olympic champion. Look at the start of the cleverest, and wait for the command: one, two, march! ". "Once the train at the station I had to wait for three o'clock ..." (if you do not have time to take the prize, it takes the lead). "Well, my friends, you did not take the prize when it was able to take.
6 Seawolf The game involves two teams of two people. Leader gives the task: "If the sea by a strong wind, the sailors know a ruse - they tie ribbons caps under his chin, firmly fixing them thus on the head. Sailor's cap - one on the team. " Each player runs a command with one hand.
7. DIVERS Players are invited to put on flippers and looking through binoculars from the opposite side, pass on a given route. 
8. TRANSFERRED Caps. All participants stand in two circles - the inner and outer. One player on the head with a cap, it needs to put on its terms, the condition of one thing - send his hat from his head down, not touching her hands. Wins the team, in which the player number one will again be in the hat.
9 Robbery bitter On the count hung pot (you can put it on the ground or on the floor). Driving blindfolded and given a stick. The challenge - to break the pot. To complicate the game, ducting can be "confusing": before you give the stick, wander around a few times.
10. MERRY Monkey Leading the words: "We - funny monkey we are playing too loud. We clap their hands, we - we stamp their feet and blew out her cheeks, downloaded on toes and each other even show the tabs. Dru?no jump to the ceiling, her finger raised it to his temple. Protruding ears, tail on top. Shire mouths open, faces all led him on. How do I tell the number 3, all with a grimace - Stay. ". The players repeat all of the lead.
11. Witch Game relay. As the mortar used a simple bucket, as a broom - a mop. The participant stands with one foot in the bucket, the other remains on earth. With one hand he holds a bucket handle, and in his other hand - a mop. In such a situation must go the full distance and pass a stupa and a broom next.
12. Golden Key Participants will have the game to portray scam from a fairy tale "Golden Key". Cause two couples. One in each pair - fox Alice, the other - male Basilio. Whoever Fox, bend at the knee with one leg, holding her hand, along with the cat, who blindfolded, embracing each other. Overcome the set distance. Couple, "hobbled" the first receives a "golden key" - a prize.
13 banks Participants are invited to play from afar to see the collection of cans of various sizes and shapes. Take in their hands can not. Each player - a piece of cardboard, from which they must cut out the cover so that they coincided precisely with the holes in cans. The winner is the one who has more caps coincided exactly with the holes in cans.
14. Jelly For this competition prepare some sweet dish - for example, jellies. The task of the participants - to eat it as quickly as possible with the help of matches or toothpicks.
15. HARVEST The task of each team - as soon as possible without using his hands to move in a certain place oranges.
16. DISCOVERER First, contestants are invited to "discover" a new planet - as soon as possible to inflate the balloons, and then "settle" the inhabitants of this planet: to quickly draw on the ball figures fellows markers. Who has "the people" on the planet is larger than the one-winner!
17. CIRCUIT During the allotted time to produce a chain with clips. Whose chain is long, win in the competition.
18. BANKIR "Banker" will be the one who the fastest vytryaset contents of the jar with the coins through a narrow slit in the lid, without the help of foreign objects. New Year
19. Porvoo NEWSPAPER With one hand, right or left - it's like to break the paper into small pieces, the hand with stretched forward, his free hand can help. Who are smaller do the work - Winner.
20. GEMINI For two people from the team. Clasping each other's waist, hands free, you must first untie and get a lacing of the shoes, and then lace up their team and tie a bow.
21. BEARD 
Called by the representatives from the teams and their captains. Lead offers them one by one began to tell on the first line of the joke. If someone in the audience will be able to continue anecdote on a player attached "beard". Wins the one who has them below.
22. COOK From each team one participant. We need people who are well prepared. For some time we must form the celebratory menu, the dishes which begin with the letter "N". Then, one by one party from the team will come to the table and will in turn announce its list. Will win, those who call the last word.
23. Laugh NEIGHBOUR Randomly selected presenter. His task - to make a neighbor on the right is an action to one of those present laughed. For example, a leading takes his neighbor's nose. The rest of the circle should do the same. When the full circle, leading once again takes the neighbor is now behind the ear, knee, etc. The range is eliminated, those who laughed. Winner - Party, the remainder of the latter. 
24. Who is there to walk? For this game will need a tape recorder and record the various pre-made noise. Players must listen to the tape recording, consisting of a series of fragments, each 10 seconds, with pauses between them 5 seconds. Objective - to determine the source of sounds heard. And it must be done as brief as possible - one or two words, with humor. The winner is successful and quickly do the assignment.
25. Whispers Simple but very fun game, known since childhood. One of the guests quickly and clearly, whispers to his neighbor on the right any word. That, in turn, in the same manner whispers heard his neighbor - and so the circle. The last party gets loud and says to it by the word, but the one who started the game, says his own. Sometimes the result exceeds all expectations. A variant of this game - "Association", ie, the neighbor does not repeat the word and conveys an association with him, for example: winter-snow.
26. Drinking steeplechase For the game will need tubules of cocktails, tennis balls (for lack can crumple napkins) on the number of participants of the race. 
Training: on a table prepared tracks by number of participants, ie put a number at a distance of 30-50 cm from each other's glasses, bottles of subsection players with a pipe in his mouth and a ball ready to start. At a signal from the leading parties should, blowing through a straw on the ball, take him throughout the race, rounding the counter items. The winner is the player who first came to the finish. The problem can complicate, offering guests a blow on the ball, or enema syringe.
27. Above all, the suit and SAT For the game will require a large box or bag (opaque), which are added various items of clothing: pants 56 sizes, caps, bra size 10, goggles with a nose, etc. The funny things. Leading suggest the presence update your wardrobe, pulling out a thing of the box, with the condition not to shoot her next half hour. At a signal leading guests to the music broadcast, a box. Once the music stopped, the player holding the box, opens it and, without looking, takes the first available thing and put it on. Kind of amazing!
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